1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class GameFinished : MonoBehaviour {
6
7     
[SerializeField]
8     
private GameObject gameFinishedPanel;
9
10     
[SerializeField]
11     
private Animator gameFinishedAnim, star1Anim, star2Anim, star3Anim, textAnim;
12
13
14
15
16     
public void ShowGameFinishedPanel(int stars)
17     {
18         StartCoroutine(ShowPanel(stars));
19     }
20
21     
public void HideGameFinishedPanel()
22     {
23         
if (gameFinishedPanel.activeInHierarchy)
24         {
25             StartCoroutine(HidePanel());
26         }
27     }
28
29     IEnumerator ShowPanel(
int stars)
30     {
31         gameFinishedPanel.SetActive(
true);
32
33         gameFinishedAnim.Play(
"FadeIn");
34
35         
yield return new WaitForSeconds(1.7f);
36
37
38         
switch (stars)
39         {
40             
case 1:
41
42                 star1Anim.Play(
"FadeIn");
43
44                 
yield return new WaitForSeconds(0.5f);
45
46                 textAnim.Play(
"FadeIn");
47
48                 
break;
49
50             
case 2:
51
52                 star1Anim.Play(
"FadeIn");
53
54                 
yield return new WaitForSeconds(0.5f);
55
56                 star2Anim.Play(
"FadeIn");
57
58                 
yield return new WaitForSeconds(0.5f);
59
60                 textAnim.Play(
"FadeIn");
61
62                 
break;
63
64             
case 3:
65
66                 star1Anim.Play(
"FadeIn");
67
68                 
yield return new WaitForSeconds(0.5f);
69
70                 star2Anim.Play(
"FadeIn");
71
72                 
yield return new WaitForSeconds(0.5f);
73
74                 star3Anim.Play(
"FadeIn");
75
76                 
yield return new WaitForSeconds(0.5f);
77
78                 textAnim.Play(
"FadeIn");
79
80                 
break;
81
82                 
83         }
84     }
85
86     IEnumerator HidePanel()
87     {
88         gameFinishedAnim.Play(
"FadeOut");
89
90         star1Anim.Play(
"FadeOut");
91         star2Anim.Play(
"FadeOut");
92         star3Anim.Play(
"FadeOut");
93         textAnim.Play(
"FadeOut");
94
95         
yield return new WaitForSeconds(1.5f);
96
97
98         gameFinishedPanel.SetActive(
false);
99     }
100 }



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